Vessel InteractiveStudio

Independent game studio

Worlds worth
getting lost in.

We build retro-rooted adventures with hand-drawn pixel art, original scores and systems deep enough to reward a second playthrough. Four games in development. One of them is on Steam right now.


In development
Four titlesAcross three genres
On Steam
EthralWishlist now, Q4 2026
Playable today
Bone Warrior's OathFree alpha demo
Built with
GameMaker & CPlus our own raylib engine

On Steam, coming Q4 2026

Restore the Pendant.
End the Pirate King.

Play as a young hero in a retro pixel top-down adventure: explore the land of Ethral, find secrets, conquer dark dungeons, and collect shards to restore the Ethral Pendant to defeat the Pirate King.

Wishlisting is the single biggest thing you can do for a small studio. It is how Steam decides who gets seen at launch.

Ethral: the Giant Cyclops Skeleton in a torchlit crypt

The catalogue

Four games, four different problems

An item-gated overworld adventure, a compact Metroidvania, a real-time strategy game and a step-based party crawler. They share an art discipline, not a template.

Ethral key art
Q4 2026

Ethral

Explore the land of Ethral, conquer nine dark dungeons and collect the shards that restore the Ethral Pendant, the only thing that can end the Pirate King.

Action-Adventure RPGPC (Windows)
The Bone Warrior's Oath key art
Demo out now

The Bone Warrior's Oath

The ancient protector of Hallowtown is called from his slumber. A compact Metroidvania of melee, archery and unlockable skills, playable right now.

Metroidvania platformerPC (Windows)
Kingdom Shields key art
In development

Kingdom Shields

Hold the Graymarch. A compact real-time strategy game of workers, knights and keeps, with a fully voiced cast of very small people.

Real-time strategyPC (Windows)
Vharaduun key art
In development

Vharaduun

Nine nations, four centuries of enforced peace, and sixty-six people who feel every wound. A step-based party crawler with Active Time Battle combat, playable flat or in VR.

First-person dungeon crawlerPC (Windows), VR optional

Status board

Where everything stands

Title
Genre
Platform
Status
Action-Adventure RPG
PC (Windows)
Q4 2026
Metroidvania platformer
PC (Windows)
Demo out now
Real-time strategy
PC (Windows)
In development
First-person dungeon crawler
PC (Windows), VR optional
In development

How we work

Small studio, deliberate choices

01

Hand-made, frame by frame

Every sprite, tile, portrait and animation in these games was drawn for them. Nothing is bought in off a shelf, which is slower and is the entire point.

02

Original music and voice

Each game gets its own score. Kingdom Shields goes further: every unit in it answers back, across more than eighty recorded lines.

03

Our own tech, where it matters

Two of the four run on GameMaker. Vharaduun runs on an engine written from scratch in C on raylib, because a step-based VR crawler wanted its own foundation.

04

Systems before spectacle

Item-gated worlds, fog of war, Active Time Battle, a treaty that does its own accounting. The mechanics carry the story rather than decorating it.

Get in touch

Press, partnerships, or just saying hello

Press keys, review copies, festival and publishing enquiries, or a note about something you liked. All of it reaches the same inbox, and it is read.